Mercury(MRCY)
Key Metrics
Fees 30d$0
Fees 30d by chain
Hyperliquid L1$0
Fees 7d$0
Hyperliquid L1$0
Fees 24h$0
Hyperliquid L1$0
Cumulative Fees$17,419
Hyperliquid L1$17,419
Revenue 30d$0
Revenue 30d by chain
Hyperliquid L1$0
Revenue 7d$0
Hyperliquid L1$0
Revenue 24h$0
Hyperliquid L1$0
Cumulative Revenue$17,419
Hyperliquid L1$17,419
Holders Revenue 30d$0
Holders Revenue 30d by chain
Hyperliquid L1$0
Holders Revenue 7d$0
Hyperliquid L1$0
Holders Revenue 24h$0
Hyperliquid L1$0
Cumulative Holders Revenue$15,763
Hyperliquid L1$15,763
Incentives 1y$0
Incentives 30d$0
Incentives 7d$0
Incentives 24h$0
Cumulative Incentives$0
Earnings (Annualized)$42,385
Earnings 30d$0
Earnings 7d$0
Earnings 24h$0
Cumulative Earnings$17,419
DEX Volume 30d$0
DEX Volume 30d by chain
Hyperliquid L1$0
DEX Volume 7d$0
Hyperliquid L1$0
DEX Volume 24h$0
Hyperliquid L1$0
Cumulative DEX Volume$165,039
Hyperliquid L1$165,039
Protocol Information
ORE-style on-chain mining game native to HyperEVM. Players deploy HYPE onto a 5x5 grid each ~50s round; one block wins the pot and the protocol mints fresh $MRCY to the winners.
Methodology
Fees: The 1% admin fee on every HYPE deploy plus the vault fee (10% of the losers' pool, routed to the buyback). The winners' pot (player-to-player) and the $MRCY refining fee (a holder-to-holder redistribution with no protocol cut) are not counted.View code on GitHubRevenue: All extracted fees: the admin fee accrues to the team treasury and the vault fee accrues to MRCY holders via the buyback. There is no LP/supply-side cut, so Revenue equals Fees.View code on GitHubHolders Revenue: The vault fee (10% of the losers' pool) funds the on-chain buyback — 90% of the bought MRCY is burned and 10% is distributed to stakers.View code on GitHubDEX Volume: Total native HYPE deployed into the mining game (gross, including the 1% admin fee), summed from the GridMining Deployed and DeployedFor events.View code on GitHubIncentives: Tokens allocated to users through liquidity mining or incentive schemes, typically as part of governance or reward mechanisms.
Earnings: Revenue of the protocol minus the incentives distributed to users
Mercury history
Fees, revenue and holders revenue by UTC calendar month, Jun 2026 to Nov 2026
| Month | Fees | Revenue | Holders revenue |
|---|---|---|---|
| Jun 2026 | $17,418 | $17,418 | $15,763 |
| Jul 2026 | $0 | $0 | $0 |
| Aug 2026 | $0.51 | $0.51 | $0 |
| Sep 2026 | $0 | $0 | $0 |
| Oct 2026 | $0 | $0 | $0 |
| Nov 2026 (to date) | $0 | $0 | $0 |
The .csv export on the chart above downloads every daily value. The same data is in the public API: https://api.llama.fi/protocol/mercury
Frequently asked questions
What chains does Mercury operate on?
Mercury operates on Hyperliquid L1.
How much has Mercury generated in fees and revenue?
Over the past 30 days, Mercury generated $0 in fees. Of that, $0 was protocol revenue. Based on the trailing year, the annualized rate is $42,385 in fees and $42,385 in revenue.
How does Mercury's TVL compare to similar protocols?
Among Gamified Mining protocols tracked by DefiLlama, Mercury ranks #36 by TVL. The category holds $1.2m across 45 protocols, and Mercury accounts for 0% of that total. Similar protocols include Sat Rush, StockRip, SLVR, HASHCATS, Orchard, LUNA, Orixium, ZINC, MING, and BowStop.
How much trading volume does Mercury process?
Mercury processed $0 in DEX volume over the past 30 days.